RWBY: Arrowfell
(2022, Windows)
UI Artist
Player HUD, Submenus, and In game Pop ups
I also designed many of the submenus, such as the inventory screen and skill building screen.
I designed the player HUD, which would reflect the RWBY character the player is currently using. I also designed a lot of the in game assets such as the active dialog pop ups, and level title cards.
I designed the player HUD, which would reflect the RWBY character the player is currently using.