RWBY: Arrowfell

(2022, Windows)

UI Artist

Player HUD, Submenus, and In game Pop ups

I also designed many of the submenus, such as the inventory screen and skill building screen.

I designed the player HUD, which would reflect the RWBY character the player is currently using. I also designed a lot of the in game assets such as the active dialog pop ups, and level title cards.

I designed the player HUD, which would reflect the RWBY character the player is currently using.

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Advance Wars 1 + 2 Reboot Camp

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Bloodstained Ritual of the Night